
ARTISTS
The list of artists below includes all who have exhibited at Celine Park Gallery.
하단 리스트에 있는 작가들은 셀린박 갤러리에서 전시한 작가들입니다.
Anthony Dunne
Anthony Dunne is a British designer, educator, and theorist known for his pioneering work in the field of speculative and critical design. Alongside Fiona Raby, he co-founded Dunne & Raby, a design studio that explores the social, cultural, and ethical implications of emerging technologies through thought-provoking projects. Dunne studied at the Royal College of Art, where he later became the head of the Design Interactions program, fostering a new generation of designers who challenge traditional notions of design's role in society. His work has been exhibited globally, including at MoMA, the Design Museum in London, and the Centre Pompidou. Dunne's influential writings, particularly the book "Design Noir: The Secret Life of Electronic Objects", co-authored with Raby, have helped define critical design as a field that questions the status quo and imagines alternative futures.
Anthony DunneAnthony Dunne is a British designer, educator, and theorist known for his pioneering work in the field of speculative and critical design. Alongside Fiona Raby, he co-founded Dunne & Raby, a design studio that explores the social, cultural, and ethical implications of emerging technologies through thought-provoking projects. Dunne studied at the Royal College of Art, where he later became the head of the Design Interactions program, fostering a new generation of designers who challenge traditional notions of design's role in society. His work has been exhibited globally, including at MoMA, the Design Museum in London, and the Centre Pompidou. Dunne's influential writings, particularly the book "Design Noir: The Secret Life of Electronic Objects", co-authored with Raby, have helped define critical design as a field that questions the status quo and imagines alternative futures.
Fiona Raby
Fiona Raby is a British designer, educator, and theorist who, along with Anthony Dunne, co-founded the influential design studio Dunne & Raby. Known for their work in speculative and critical design, Raby's practice explores the social, cultural, and ethical implications of technology, often challenging traditional design's role by imagining alternative futures and questioning the status quo. She studied architecture at the Royal College of Art, where she later taught, and she has also held academic positions at institutions like Parsons School of Design in New York. Raby's work has been widely exhibited in major international venues such as MoMA, the Design Museum in London, and the Centre Pompidou, and she has co-authored seminal texts, including "Design Noir: The Secret Life of Electronic Objects", which have been instrumental in shaping the discourse around critical design.
Fiona RabyFiona Raby is a British designer, educator, and theorist who, along with Anthony Dunne, co-founded the influential design studio Dunne & Raby. Known for their work in speculative and critical design, Raby's practice explores the social, cultural, and ethical implications of technology, often challenging traditional design's role by imagining alternative futures and questioning the status quo. She studied architecture at the Royal College of Art, where she later taught, and she has also held academic positions at institutions like Parsons School of Design in New York. Raby's work has been widely exhibited in major international venues such as MoMA, the Design Museum in London, and the Centre Pompidou, and she has co-authored seminal texts, including "Design Noir: The Secret Life of Electronic Objects", which have been instrumental in shaping the discourse around critical design.
Nonhuman Nonsense
Nonhuman Nonsense is a design and art studio co-founded by Leo Fidjeland and Linnea Våglund, known for its speculative and critical approach to exploring the ethical, environmental, and existential issues at the intersection of human and non-human worlds. The studio challenges anthropocentric perspectives by creating imaginative projects that consider the rights, needs, and agency of non-human entities, including animals, plants, and ecosystems. Their work, which blends storytelling, design, and art, has been exhibited internationally and is recognized for addressing complex and often controversial topics with a mix of humor, critique, and empathy. Nonhuman Nonsense encourages audiences to rethink their relationship with the natural world and the broader implications of human actions on the planet.
Nonhuman NonsenseNonhuman Nonsense is a design and art studio co-founded by Leo Fidjeland and Linnea Våglund, known for its speculative and critical approach to exploring the ethical, environmental, and existential issues at the intersection of human and non-human worlds. The studio challenges anthropocentric perspectives by creating imaginative projects that consider the rights, needs, and agency of non-human entities, including animals, plants, and ecosystems. Their work, which blends storytelling, design, and art, has been exhibited internationally and is recognized for addressing complex and often controversial topics with a mix of humor, critique, and empathy. Nonhuman Nonsense encourages audiences to rethink their relationship with the natural world and the broader implications of human actions on the planet.
Carolien Niebling
Carolien Niebling is a Swiss designer known for her innovative work in food design, where she explores the future of food and the intersections of design, science, and gastronomy. With a background in industrial design, Niebling uses her skills to investigate and reimagine how food is produced, consumed, and experienced, often collaborating with scientists, chefs, and food experts. Her most notable project, "The Sausage of the Future," examines the potential of sausages as a sustainable food source, blending traditional craft with modern design techniques. Niebling's work has been exhibited internationally and widely recognized for its creative approach to addressing critical issues related to sustainability and food culture. She continues to push the boundaries of design by questioning and reshaping the way we think about food.
Carolien NieblingCarolien Niebling is a Swiss designer known for her innovative work in food design, where she explores the future of food and the intersections of design, science, and gastronomy. With a background in industrial design, Niebling uses her skills to investigate and reimagine how food is produced, consumed, and experienced, often collaborating with scientists, chefs, and food experts. Her most notable project, "The Sausage of the Future," examines the potential of sausages as a sustainable food source, blending traditional craft with modern design techniques. Niebling's work has been exhibited internationally and widely recognized for its creative approach to addressing critical issues related to sustainability and food culture. She continues to push the boundaries of design by questioning and reshaping the way we think about food.
Noam Toran
Noam Toran is a British-American artist, designer, and educator known for his multidisciplinary work that blends film, installation, and speculative design to explore the intersections of fiction, memory, and narrative construction. Born in 1975, he studied at the London College of Communication and the Royal College of Art, and his work has been exhibited in prestigious venues like MoMA, Centre Pompidou, and the V&A. Toran's practice often challenges conventional perspectives by uncovering hidden or overlooked narratives, and his influence extends into academia, where he has taught at institutions such as Central Saint Martins and the Sandberg Institute.
Noam ToranNoam Toran is a British-American artist, designer, and educator known for his multidisciplinary work that blends film, installation, and speculative design to explore the intersections of fiction, memory, and narrative construction. Born in 1975, he studied at the London College of Communication and the Royal College of Art, and his work has been exhibited in prestigious venues like MoMA, Centre Pompidou, and the V&A. Toran's practice often challenges conventional perspectives by uncovering hidden or overlooked narratives, and his influence extends into academia, where he has taught at institutions such as Central Saint Martins and the Sandberg Institute.
Paul Gong
Paul Gong is a Taiwanese designer and artist known for his speculative design work that explores the intersections of biotechnology, ethics, and the future of the human body. He creates thought-provoking projects that challenge conventional ideas of humanity by envisioning how emerging biotechnologies might transform life. Through his work, exhibited internationally at venues like the Design Museum in London, Gong uses imaginative storytelling to engage audiences in critical discussions about the ethical and social implications of these technologies. In addition to his practice, he contributes to academia through teaching and research, influencing the discourse around speculative design and biotechnology.
Paul GongPaul Gong is a Taiwanese designer and artist known for his speculative design work that explores the intersections of biotechnology, ethics, and the future of the human body. He creates thought-provoking projects that challenge conventional ideas of humanity by envisioning how emerging biotechnologies might transform life. Through his work, exhibited internationally at venues like the Design Museum in London, Gong uses imaginative storytelling to engage audiences in critical discussions about the ethical and social implications of these technologies. In addition to his practice, he contributes to academia through teaching and research, influencing the discourse around speculative design and biotechnology.
Soowon Chae
Soowon Chae graduated from the Design Academy Eindhoven in the Netherlands. Chae's first project, Ocragela, won the 'Innovative Material' award at the Guiltless Plastic Awards hosted by Rossana Orlandi. This project was selected as a Top 3 finalist in the furniture category at the ARC 20 Awards by De Architect. Currently, it is registered in material libraries around the world, including New York, London, Dubai, Paris, and Barcelona.
Soowon Chae Soowon Chae graduated from the Design Academy Eindhoven in the Netherlands. Chae's first project, Ocragela, won the 'Innovative Material' award at the Guiltless Plastic Awards hosted by Rossana Orlandi. This project was selected as a Top 3 finalist in the furniture category at the ARC 20 Awards by De Architect. Currently, it is registered in material libraries around the world, including New York, London, Dubai, Paris, and Barcelona.
Zoë Hough
Zoë Hough is a British designer and researcher known for her work in speculative and critical design, with a focus on the intersections of technology, culture, and the environment. She has a background in both design and anthropology, which informs her unique approach to exploring how future technologies might impact society and our relationship with the natural world. Hough's projects often challenge traditional design paradigms, encouraging audiences to think critically about the ethical and social implications of emerging technologies. Her work has been showcased in various international exhibitions and publications, contributing to ongoing discussions in the design community about the role of design in shaping future possibilities. Additionally, Hough is active in academia, where she mentors and collaborates with students, fostering a critical approach to design that emphasizes both creativity and responsibility.
Zoë HoughZoë Hough is a British designer and researcher known for her work in speculative and critical design, with a focus on the intersections of technology, culture, and the environment. She has a background in both design and anthropology, which informs her unique approach to exploring how future technologies might impact society and our relationship with the natural world. Hough's projects often challenge traditional design paradigms, encouraging audiences to think critically about the ethical and social implications of emerging technologies. Her work has been showcased in various international exhibitions and publications, contributing to ongoing discussions in the design community about the role of design in shaping future possibilities. Additionally, Hough is active in academia, where she mentors and collaborates with students, fostering a critical approach to design that emphasizes both creativity and responsibility.
Jin Hyun Jeon
Jin Hyun Jeon is a South Korean designer and researcher, renowned for her work in speculative and interaction design, particularly through her practice, Stimulier. She explores how design can enhance human experiences by stimulating the senses, creating experimental objects and environments that challenge traditional interfaces and encourage intuitive, multi-sensory engagement. With a background in design and cognitive science, Jeon merges scientific insights with creative exploration, making her work both thought-provoking and innovative. Her projects have been exhibited internationally, and she contributes to academic discourse through teaching and publications, focusing on the potential of design to enrich sensory experiences in everyday life.
Jin Hyun JeonJin Hyun Jeon is a South Korean designer and researcher, renowned for her work in speculative and interaction design, particularly through her practice, Stimulier. She explores how design can enhance human experiences by stimulating the senses, creating experimental objects and environments that challenge traditional interfaces and encourage intuitive, multi-sensory engagement. With a background in design and cognitive science, Jeon merges scientific insights with creative exploration, making her work both thought-provoking and innovative. Her projects have been exhibited internationally, and she contributes to academic discourse through teaching and publications, focusing on the potential of design to enrich sensory experiences in everyday life.
Hiroki Yokoyama
Hiroki Yokoyama is a Japanese designer and educator recognized for his innovative contributions to the fields of interaction design and speculative design. He has a background in industrial design, and his work often explores the relationship between humans and technology, focusing on creating meaningful and thought-provoking experiences. Yokoyama has been involved in various cutting-edge projects that challenge conventional design approaches, often incorporating elements of playfulness and surprise to engage users in new ways. His work has been exhibited internationally, and he has collaborated with several design studios and academic institutions. Yokoyama's influence extends to his role as an educator, where he has helped shape the next generation of designers by encouraging them to think critically about the impact of design on society and the future.
Hiroki YokoyamaHiroki Yokoyama is a Japanese designer and educator recognized for his innovative contributions to the fields of interaction design and speculative design. He has a background in industrial design, and his work often explores the relationship between humans and technology, focusing on creating meaningful and thought-provoking experiences. Yokoyama has been involved in various cutting-edge projects that challenge conventional design approaches, often incorporating elements of playfulness and surprise to engage users in new ways. His work has been exhibited internationally, and he has collaborated with several design studios and academic institutions. Yokoyama's influence extends to his role as an educator, where he has helped shape the next generation of designers by encouraging them to think critically about the impact of design on society and the future.
Naama Scendar
Naama Schendar is a multidisciplinary designer and researcher whose work integrates speculative design, interaction design, and critical practice to explore the intersections of technology, culture, and society. With a background in both design and engineering, she tackles complex issues through a blend of technical understanding and creative storytelling, challenging conventional narratives and provoking thought about future possibilities and ethical considerations. Her work has been showcased in international exhibitions and publications, and she contributes to academic research on using design as a tool for critical inquiry. As an educator, Schendar mentors students to critically assess the broader implications of their designs in an evolving technological landscape.
Naama ScendarNaama Schendar is a multidisciplinary designer and researcher whose work integrates speculative design, interaction design, and critical practice to explore the intersections of technology, culture, and society. With a background in both design and engineering, she tackles complex issues through a blend of technical understanding and creative storytelling, challenging conventional narratives and provoking thought about future possibilities and ethical considerations. Her work has been showcased in international exhibitions and publications, and she contributes to academic research on using design as a tool for critical inquiry. As an educator, Schendar mentors students to critically assess the broader implications of their designs in an evolving technological landscape.
Soomi Park
Soomi is a speculative designer and multimedia artist based in London. She teaches design students at Goldsmiths, University of London, and her work explores the complex relationship between technological advancement and human desires. Soomi's work has been featured in world-renowned media such as The New York Times and Vogue. Currently, she is pursuing a PhD at Queen Mary University, where she is researching the close relationship between cognitive psychology and the development of robotics technology using speculative design. Her work is witty, socially critical, and addresses some of the most pressing issues in contemporary society.
Soomi ParkSoomi is a speculative designer and multimedia artist based in London. She teaches design students at Goldsmiths, University of London, and her work explores the complex relationship between technological advancement and human desires. Soomi's work has been featured in world-renowned media such as The New York Times and Vogue. Currently, she is pursuing a PhD at Queen Mary University, where she is researching the close relationship between cognitive psychology and the development of robotics technology using speculative design. Her work is witty, socially critical, and addresses some of the most pressing issues in contemporary society.
Owen Wells
Owen is a CG artist and designer. He is currently a full-time lecturer at the University of the Arts London and London College of Communication. In the past, he has led commercial design projects including creative direction, branding design, research, exhibition design, and service design for companies such as Sony, Panasonic, Coca-Cola, and IDEO. His work focuses on discussing possible futures through storytelling and digital material processing involving various technologies.
Owen Wells Owen is a CG artist and designer. He is currently a full-time lecturer at the University of the Arts London and London College of Communication. In the past, he has led commercial design projects including creative direction, branding design, research, exhibition design, and service design for companies such as Sony, Panasonic, Coca-Cola, and IDEO. His work focuses on discussing possible futures through storytelling and digital material processing involving various technologies.
Johanna Schmeer
Johanna Schmeer is a German designer and researcher known for her work at the intersection of speculative design, biology, and technology. Her projects often explore the potential impacts of emerging technologies on society, focusing on themes like sustainability, synthetic biology, and the future of human and non-human life. Schmeer's work challenges conventional perspectives by creating speculative scenarios that provoke thought and discussion about ethical and social issues. She has exhibited her work internationally in venues such as the Victoria and Albert Museum in London and the Design Museum in Helsinki. In addition to her design practice, Schmeer is active in academia, where she contributes to research and education, mentoring students and encouraging them to explore the broader implications of their work in a rapidly changing world.
Johanna SchmeerJohanna Schmeer is a German designer and researcher known for her work at the intersection of speculative design, biology, and technology. Her projects often explore the potential impacts of emerging technologies on society, focusing on themes like sustainability, synthetic biology, and the future of human and non-human life. Schmeer's work challenges conventional perspectives by creating speculative scenarios that provoke thought and discussion about ethical and social issues. She has exhibited her work internationally in venues such as the Victoria and Albert Museum in London and the Design Museum in Helsinki. In addition to her design practice, Schmeer is active in academia, where she contributes to research and education, mentoring students and encouraging them to explore the broader implications of their work in a rapidly changing world.
Joseph Popper
Joseph Popper is a British designer and artist whose speculative and conceptual work explores themes of technology, space exploration, and human experience. With a background in design and film, Popper creates installations, films, and artifacts that envision possible futures, blurring the lines between fiction and reality to investigate the implications of emerging technologies. His work, exhibited internationally at venues like the Design Museum in London and the Vitra Design Museum, uses storytelling to question broader social, cultural, and ethical issues. Additionally, Popper contributes to academic discourse through teaching and lectures, shaping how future designers consider the societal impact of their work.
Joseph PopperJoseph Popper is a British designer and artist whose speculative and conceptual work explores themes of technology, space exploration, and human experience. With a background in design and film, Popper creates installations, films, and artifacts that envision possible futures, blurring the lines between fiction and reality to investigate the implications of emerging technologies. His work, exhibited internationally at venues like the Design Museum in London and the Vitra Design Museum, uses storytelling to question broader social, cultural, and ethical issues. Additionally, Popper contributes to academic discourse through teaching and lectures, shaping how future designers consider the societal impact of their work.
Min Su Kim
Minsu Kim is a South Korean designer and artist known for his work in speculative and critical design, where he explores the intersections of technology, culture, and identity. His projects often delve into the ways emerging technologies can reshape human experience and social structures, using design as a tool to provoke reflection and debate. Kim's work is characterized by its thoughtful integration of narrative and aesthetics, creating immersive experiences that challenge conventional perspectives on the future. He has exhibited his work internationally, gaining recognition for his innovative approach to design that encourages audiences to question the implications of technological advancements. In addition to his creative practice, Kim is involved in teaching and research, contributing to academic discussions on the role of design in shaping future societies.
Min Su KimMinsu Kim is a South Korean designer and artist known for his work in speculative and critical design, where he explores the intersections of technology, culture, and identity. His projects often delve into the ways emerging technologies can reshape human experience and social structures, using design as a tool to provoke reflection and debate. Kim's work is characterized by its thoughtful integration of narrative and aesthetics, creating immersive experiences that challenge conventional perspectives on the future. He has exhibited his work internationally, gaining recognition for his innovative approach to design that encourages audiences to question the implications of technological advancements. In addition to his creative practice, Kim is involved in teaching and research, contributing to academic discussions on the role of design in shaping future societies.
Austin Stewart
Austin Stewart is an American artist and designer known for his work in speculative and critical design, often focusing on the social and ethical implications of emerging technologies. His projects explore how technology intersects with human behavior, culture, and the environment, frequently using humor and satire to provoke thought and discussion. Stewart gained recognition for his project "Second Livestock," which imagines a virtual reality system for chickens, highlighting issues related to factory farming and animal welfare. His work has been exhibited internationally and has contributed to broader conversations about the future of technology and its impact on society. In addition to his artistic practice, Stewart is active in academia, where he teaches and inspires students to critically engage with the ethical dimensions of design and technology.
Austin StewartAustin Stewart is an American artist and designer known for his work in speculative and critical design, often focusing on the social and ethical implications of emerging technologies. His projects explore how technology intersects with human behavior, culture, and the environment, frequently using humor and satire to provoke thought and discussion. Stewart gained recognition for his project "Second Livestock," which imagines a virtual reality system for chickens, highlighting issues related to factory farming and animal welfare. His work has been exhibited internationally and has contributed to broader conversations about the future of technology and its impact on society. In addition to his artistic practice, Stewart is active in academia, where he teaches and inspires students to critically engage with the ethical dimensions of design and technology.